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Feature Spotlight

Randomisation & Speedrunning

Happy new year, folks! This week we’re looking at some of the features you can make use of in Cassette Beasts to spice up your playthroughs.


Custom Game Modes

Once you’ve beaten the game, Cassette Beasts has a number of options you can use to customise your next playthrough.

While we recommend playing the game through normally on your first playthrough, these options can also be unlocked with a cheat code–handy if you’re playing the game on a different machine at a speedrun competition! The cheat code will be shared after the game’s release.

Let’s go through these one by one:

First up, we have “Tapes Break Permanently,” which means that any tape with 0 hit points can’t be repaired and will be unusable for the rest of your playthrough! But don’t worry, as long as you have at least one usable tape in storage, you’ll be able to keep going after defeat.

If you want to up the stakes even more, turn on “Defeat is Game Over,” where a single loss in battle means game over – no matter how many tapes you have left. In Cassette Beasts, your party members take overspill damage when a tape breaks, so one big hit from an enemy could be enough to completely end your run!

Feeling adventurous? “Randomise Monsters” lets you mix up the habitats of monsters, as well as the starter and partner tapes. This is a great way to try out monsters you wouldn’t normally use in your party.

With “Randomise Types,” my personal favourite, you can randomise monster species’ types, as well as their colour palettes and movepools to match. This isn’t the same as making everything a bootleg–each species will always be a particular type, just not the one you’re used to!

If you want to mix up your opponents’ strategies, “Randomise Moves” is for you. This option can be used to randomise the default set of moves for monsters, as well as the moves you unlock by upgrading tapes. These moves are still compatible with the monster species, but the combinations can be surprising–a normally weak monster could become something to dread!

Finally, there’s the “Random Seed” option, which can be used to control all the aforementioned randomisation options. It can also control the randomisation of certain variables in the game, even when no customisations are enabled – perfect for speedruns. With this option, sticker merchants will always have the same stock on the same day, and chests will always contain the same items.

These options are our answer to the Nuzlocke and permadeath features the community has been asking for. While there aren’t currently any options that enforce the first Nuzlocke rule (only one monster can be recorded per ‘route’), we’ll be keeping an eye on how players choose to interpret that rule in Cassette Beasts’ open world.


Speedrunning & LiveSplit Integration

A small but dedicated speedrunning community grew around our last game, Lenna’s Inception, after its launch. We learned a lot from this community about what makes a game suitable for speedrunning and what does not, and factored this into Cassette Beasts.

On all platforms, you can enable an in-game timer in the settings menu at any time. This timer displays in the top left of the screen, and records how long you’ve been playing your save file for. It automatically pauses on loading screens and during character customisation.

While the in-game timer is enabled, you can hold the middle mouse button (or Y on a controller) to speed up dialogue, and automatically select dialogue options.

If you have LiveSplit installed (available for Windows only), you can connect Cassette Beasts to the LiveSplit Server component, and automatically send split commands based on certain in-game events. The game tracks numerous stats in your save file, for the purpose of achievements. These stats include which bosses you’ve defeated, how many species you’ve recorded, and so on. Any of these stats can be used to trigger splits.

The LiveSplit integration is fully configurable through an INI file, so you can create your own list of custom splits!

Example INI file on the left, and Tom’s best time achieved with it on the right. Spoilery details are censored. Jay and Tom had tons of fun competing for the best time. Note that the time shown isn’t representative of the length of a normal playthrough–this one was achieved with a lot of dirty tricks!

The configuration file makes it very flexible. You’re not locked to beating certain bosses in a certain order, or even starting and ending your run at the usual places. If you want the timer to start when you beat the first boss, split after you’ve recorded 3 Traffikrabs, and then finish when you defeat a certain NPC, you can!

We hope that this will make speedrunning Cassette Beasts fun and easy for people to get into.

More information about how to configure the LiveSplit integration will be published on the wiki after the game releases.


That’s all for this week, folks! If you want to know more, why not swing by the official Discord! As well as that, you can always follow us on Twitter for future updates!

Until next time!

Bootlegs

This week, we’re taking a look at “Bootlegs” in Cassette Beasts. What’s all this about? Let’s take a look!


Ocassionally, in Cassette Beasts, you’ll stumble upon an odd-coloured monster in the world.

This Squirey here is usually beast-type, yet it’s appeared here with the wrong colour and element! This is a “bootleg” – signified by its name in red above its health bar. This is different from a monster using a coating move to change its element, which can be done in battle as a temporary element swapping.

Any monster has a small chance to appear with any element as bootleg.

The colour even matches its new element!

Bootleg monsters don’t just have different elements – they also have a new move pool to match. This means a monster may have access to a whole selection of moves they wouldn’t normally have. On top of this, bootleg tapes have a slightly higher chance to learn moves with uncommon or rare bonus traits.



This sure leaves a lot of things to collect, huh? Tell us what bootleg monster tapes you’d like to collect! If you want to ask any questions, feel free to visit the official Discord and follow us on Twitter!

Elements, Chemistry & Fusion

This week, we’re taking a look at the element system in Cassette Beasts. How does it work? What is the Chemistry System? And how does fusion play into it? Let’s find out!


Elements

Every monster in Cassette Beasts has an elemental type. These represent the nature of the monster, and can be seen next to the health bar on the battle screen.

What are the elements in Cassette Beasts, then? let’s take a look at the list!

Beast
Beast-type monsters don’t have any particular elemental traits. Beast-type monsters include BansheepCandevil and Springheel.

Fire
Fire-type monsters are creatures associated with fire, gunpowder, and explosives. Fire-type monsters include Pombomb and Salamagus.

Ice
Ice-type monsters are associated with snow, winter, frost and mist. Ice-type monsters include Spooki-onna and Grampus.

Lightning
Lightning-type monsters have traits related to electricity, circuitry, and thunder. Lightning-type monsters include Cat-5.

Plant
Plant-type monsters are those with bodies made of plant matter, wood and flowers. Examples include Kirikuri and Dandylion.

Air
Air-type monsters are often connected to wind, flight and sound. Air-type monsters include SirenadeDominoth and Cluckabilly.

Water
Water-type monsters are associated with the ocean, lakes and rivers. Examples of water-type monsters include Undyin.

Earth
Earth-type monsters typically have bodies made of stone, sand, clay or earth. Earth-type monsters include Pawndead.

Poison
Poison-type monsters are connected to toxins, pollution, venom and other such nasty substances. Examples of poison-type monsters include Masquerattle and Nevermort.

Metal
Metal-type monsters are often wearing metal armour, or have bodies partially made of metals. Examples of metal-type monsters include AllseerSouthpaw and Palangolin.

Plastic
Plastic-type monsters? How did that happen?! I guess humans have spread plastic enough that monsters have now become associated with it too. These monsters often have bodies made of plastic, or similar artificial petrochemical substances. Examples of plastic-type monsters include Traffikrab and Mascotoy.

Astral
Astral-type monsters are associated with space, the arcane arts or the cosmic unknown. Examples of astral-type monsters include Stardigrade.

Glass
Glass-type monsters have bodies made entirely of pure glass. Examples of glass-type monsters include [REDACTED]

Glitter
Glitter is unique in that there are no glitter-type monsters. However, the move Glitter Bomb can transfer this elemental type to a target, who then is able to pass that type on by contact. To make it simple: glitter gets everywhere and is annoying.

So we’ve looked at the elemental types – but what does it all mean?


Chemistry

So how do these elements interact with each other? Well, the chemistry system allows these elements to create reactions that can be positive, negative or neutral! Here is an example of the air-type Cluckabilly attacking the fire-type Velocirifile.

If hit with an air-type attack from Cluckabilly then Velocirifle will be Extinguished, a reaction that lowers its melee and ranged attack power. The attack won’t do extra damage, but it will negatively affect Velocirifle’s ability to deal damage! What about the reverse, then?

This reaction is Updraft, causing Cluckabilly to receive an Air Wall status, which absorbs up to 3 incoming hits. Pretty useful, huh?

There’s many reactions that you can utilise in battle to give yourself the edge.


Fusion

So how does fusion work with this element system? Well, a monster’s fusion form inherits both elements from the two monsters that combine to form it! In last week’s blog we looked at Mascotoy and Cluckabilly – so why not find out what their fusion looks like?

So when Mascotbilly attacks an enemy with a move that doesn’t have an elemental type of its own, it’ll use both elements that Mascotbilly has.

Against Velocirifle it triggers both the Smoke reaction (which increases the target’s evasion) on account of the plastic-type, but also the Extinguished reaction we explained earlier.

So whilst Velocirifle took multiple debuffs, it also gained one buff from the attack. Interesting, huh? Some fusions must create some very interesting reactions…


That’s all for this week, folks! If you want to know more, why not swing by the official Discord! As well as that, you can always follow us on Twitter for future updates!

Until next time!

Show Your Moves!

Welcome back! Today we’re going to look at combat and moves in Cassette Beasts – since battling monsters as monsters is at the core of the gameplay, we thought it’d be a good idea to dive into how it works!


Stickers

You and your partner are able to act in battle using stickers – a list of actions that you can trigger on your turn. Each monster has a certain number of slots available to assign stickers, and monster forms are limited in which stickers they are able to use.

Let’s take a look!

A look at Bansheep’s default full sticker set.

You’ll notice that most moves here have a set of orange squares next to them: these represent the number of Action Points, or AP, it costs to use them. A party member gains 2 AP per turn, so you have some choices to make – do you spend your AP on a low cost move such as “Sharpen” this turn, or perhaps use a no-cost move like “Smack” in order to use a stronger move next turn? You’ll be making choices like this a lot as you fight: it’s time to think strategically!

You’ll also notice that one of the moves here does not have a cost, and instead is listed as “passive”. Some stickers have their own trigger conditions in battle, such as losing a certain amount of HP.

All of these stickers can be assigned and removed from a monster tape without any cost, so you are free to experiment to find the best loadouts for your monster forms!


Fusion

Wait, didn’t we say last time we’d show what these two looked when fused?

Oh yeah, we did!

When you and your partner fuse in battle, you combine into a powerful and unique Fusion form!

Banlope! Like, Bansheep + Thwackalope! That makes sense.

How does this affect your move list, then? Well, you get both move pools at once.

That’s a lot of moves!

Not only does it mean you can use any of the active moves assigned to either monster used to create your fusion form, but your passive moves will all still be able to trigger. You can have very interesting and versatile fusion forms as a result of this!

There are also unique “Fusion Power” moves that you can obtain when fused, but we can talk about that another time!


There’s one more cool thing to mention when talking about stickers – you can get uncommon and rare variants. Let’s have a look at this move set for Palangolin:

Palangolin can use Toxic Stab AND Battery? That’s pretty versatile.

Do you see how “Sharp Edges” is displayed with green text? That means it is uncommon, and has a bonus effect that is listed on the move description. In this case, it heals 7% of the owner’s HP when activated. There are lots of different bonus effects, and they differ depending on the kind of move and its rarity. You might find yourself coming across some extra useful versions of commonly-found move stickers!

This status page also displays the stat balance of the monster form. Palangolin is better at melee combat, which is no surprise.


Next Time

Wow, there sure are a lot of moves with many different elemental types. I wonder how they all work? I guess we’ll find out next time! If you want to ask any questions, feel free to visit the official Discord and follow us on Twitter!

What would these two look like when fused? Find out next time!

Roll the Tape!

This week, we’re going to take a look at the ins and outs of monster transformation. Cassette tapes? Recording? What does it all mean?


Transformation

If you’ve been following so far, you’ll know that in the world of New Wirral, the residents transform using cassette players. Each cassette tape contains the essence of one monster form, that its listener can transform into to battle.

Transforming into a monster is the best way to fight back against the hostile monsters that roam this strange island! But how does one obtain new monster forms?

Recording

The built-in microphone on the cassette players can be used to record the essence of a wild monster. This isn’t straightforward and it comes with its own risks. In order to record a monster, you must return to human form – which means you are vulnerable to attack.

When you select the “Record” option in battle, you are given the option to choose a blank tape, and also the wild monster you wish to target. For the next turn of combat, the party member who is recording will return to human form, establishing a recording connection with the target.

Let’s try and record a copy of this monster! Wait… is this piracy?

A percentage meter will appear above the heads of the target – this displays the chance of a successful recording. This likelihood can be raised or lowered before the turn ends, and is influenced by several things:

  • The quality of the blank tape
  • How much HP they had when recording begins
  • How much damage is done to the target in rest of the turn
  • How much damage is done to the recorder in the rest of the turn

A successful recording will net you a new tape, and a new bestiary entry for your collection if you’ve not obtained this monster form before!

It may look cute, but the Thwackalope’s big makeshift club gives it access to some strong attacks.

That’s the gist of it! Whilst most monster forms can be obtained from wild monsters, there are some that you might have to add to your collection through other means.


Next Time

For our next blog post, we’ll look at the battle system with more depth, as well as how fusion works. Which begs the question – what does a fusion of Thwackalope and Bansheep look like?

As always, you can come chat to us on the official Discord and follow us on Twitter!
Until next time!

Home Sweet Home…?

We’re back from summer hiatus (and sunny weather) to take another dive into Cassette Beasts! In today’s blog post, we wanted to take a look at the world of the game.


New Wirral

The game is set on the island of New Wirral, a mysterious land inhabited by, as you might have guessed, beasts. The player begins the game having washed ashore on the beaches of New Wirral, and you soon learn of the predicament you are in.

New Wirral holds many environments, dangers and secrets. On your quest to find your way back home, you’ll explore the island at your own pace.

It must be said that there is nothing unique about your arrival – the other residents of the island also found their way there in the same way.

When the first people to find themselves on New Wirral arrived, they eventually founded a town – a town that stands to this very day! Which is…


Harbourtown

Harbourtown is the home for all residents of the island, and is a place you’ll be returning to often. Built as a community that accepts everyone, Harbourtown is a place you can:

  • Heal up without having to use wood for a campfire
  • Swap out your adventuring partner for another
  • Catch up on the latest town gossip
  • Exchange resources for new moves to use in battle
  • And more!

Rumors

In regards to gossip, the townsfolk will often have rumours to impart to you. These can tip you off about new monster locations, quests and other information that will help you explore the island!

Town Hall

The Town Hall is the HQ of the rangers, who help keep the island safe. Here you can unlock certain unique upgrades for your cassette player that help you in battle.

The residents of Harbourtown may be strangers at first, but the more you get to know them, the more you’ll learn about this strange world you’ve found yourself in!


That’s all for this blog! If you have any further questions, why not join our growing Discord community? There you can get the latest info on Cassette Beasts, as well as participate in exclusive events and gameplay streams!

We have lots of exciting news coming soon, so keep your eyes peeled!

Heart of the Town

Happy 2022! It’s been some time since our last blog update. Last October, we announced our partnership with Publisher Raw Fury, alongside a shiny new trailer.

This also came with the announcement that Cassette Beasts is coming not only to Steam but to Xbox Game Pass and Nintendo Switch! We can’t wait for everyone to play it.

We’ve been hard at work at always, and wanted to kick off this year’s blog posts with a look at a key location in Cassette Beasts – the Town Hall!

Check out this footage of Harbourtown’s Town Hall!

The Town Hall is the center of Harbourtown and a hub for adventurers. Here, you can:

  • Pick up quests and hear the latest on the island’s happenings
  • Upgrade your character in the community gym

And more!

If you’re a budding adventurer, then Wilma will have what you need!

We’re going to have a lot of cool stuff to show off this year, so keep an eye on the Bytten Studio Twitter page and come hang out in the official Discord!

Until next time!

Unwind & Rewind

All good adventurers need time to rest, and what better way to chill out than by sitting down to chat with your companion? In Cassette Beasts, when you need to heal up, you’ll locate a campfire to sit down at, and spend some quality time with your travelling partner!

The campfire spots across New Wirral mark areas that it’s safe to set up camp. At these locations, you’ll get a chance to heal yourself, rewind your tapes, and transfer tapes in and out of storage.

Spending time with your buddy strengthens your relationship with them. Strong friendships create strong fusions, so this is not something to be underestimated. And who knows, maybe it’ll lead to something more… 💕

If you’re excited for Cassette Beasts, make sure to head over to our Steam page and wishlist the game! We hope to have some big announcements coming sooner rather than later, so stay tuned! You can follow us on Twitter, and join our growing Discord community!

Collecting Stickers

Hey folks! Today I’m going to run you through how you’ll be able to configure your monster tapes with new moves and abilities! Scroll down if you’re just here to check out the new beast, Palangolin.

This ‘rare’ version of Shield Bash also puts the target to sleep.

In Cassette Beasts you’ll fight by using your cassette tapes to transform into the monsters you’ve recorded. At first, your tapes won’t have many moves to use in battle, but as you spend more time using them they’ll unlock new ones. If you don’t like the moves a tape gets by default you can always replace them using stickers! A move you don’t want can be peeled off as a sticker, freeing up an empty slot for you to put a different move sticker down!

You’ll get move stickers in a few ways (including by peeling them off of other tapes), but what’s important is that you can always easily peel and apply them to customise your combat abilities. In some ways, finding a good set of stickers is just as important as finding a good set of tapes. Not all stickers are compatible with all tapes of course, so if a particular strategy you have in mind requires certain moves, you may need to take that into consideration when choosing your tapes.

Some stickers provide a passive ability instead of a regular attack. And some stickers affect which branch your tape will take when evolved. So they’re pretty useful things with wide variety of effects!

Occasionally, you’ll come across a sticker marked as ‘Uncommon’ or ‘Rare.’ These stickers come with added randomised attributes that provide bonuses over the regular ‘Common’ version of the sticker, such as increased damage, or a chance to provide a buff, or inflict a debuff.

Here are some more examples (click to zoom):

Smack is a basic attacking move that costs no AP. You’ll use this when you’re saving up AP for your big attacks. In addition, it’s typeless, so here it’s getting the Plastic type from my Traffikrab.

This version of Smack has two uncommon attributes: one that will sometimes let your attack go before others, and one that gives you a higher critical hit rate the more sticker slots you leave empty. Fully upgraded and evolved tapes have up to 8 sticker slots, so this is quite good!

Inflame is a ranged Fire-type attack. This one has two uncommon attributes that work really well together: one increases the damage dealt by critical hits, while the other guarantees a critical hit when you’re at a type advantage (in addition to the usual debuffs type advantaged-attacks inflict).

AP Refund is a passive ability, a kind of move that you don’t use manually, but is triggered automatically by certain conditions. This AP Refund sticker has one uncommon (green) and one rare (blue) attribute. The uncommon attribute increases the chance of AP Refund taking effect after I use another move. The rare one passively increases my Melee Attack stat by 3%. As long as I have the tape and the sticker equipped my Melee Attack stat is higher!

Elemental Wall is a status effect move that a lot of monsters can get access to. It creates a wall in front of the user can block incoming hits for a while. There are various ways of countering walls with type chemistry, multi-hit attacks and so on, but what’s interesting here is its rare attribute: it has a chance to automatically be used (for free) at the start of battle!

And that’s just a taste of the moves and attributes available! So far the game has more than 170 moves with plans for more, and over 60 different kinds of attributes.

Rare and uncommon stickers can be obtained by upgrading your tapes through combat, and from certain chests and merchants. Bootleg monsters have a slightly higher chance of unlocking rare and uncommon stickers when upgraded!

Palangolin

You might have noticed a new monster in the video above. It’s Palangolin, chivalric knight of principles and honour. Palangolins wield striking golden halberds, which they use to defend their allies in the heat of battle.

Palangolin, the heroic paladin pangolin.

Finally, in case you missed them, here are a couple of little videos we’ve tweeted over the last few weeks–including a quick look at the bestiary, and a timelapse of the day-night cycle! And hey, while you’re here, don’t forget to wishlist Cassette Beasts on Steam!

A Fight To The Glitter End

Happy new year everyone! I hope you all managed to get some rest and keep safe over the holidays. Today I want to celebrate the shiny new year by showing you a shiny new visual effect!

Glitter-type bootleg Dandylion transmutes Dominoth.

We introduced Cassette Beasts’ Glitter type back in our Elemental Chemistry post. If you want more info about the types go back and check out that post, but otherwise here’s a quick summary:

There are 14 elemental types in Cassette Beasts, including some you’d expect, such as Fire and Water, and some you wouldn’t, such as Plastic and Glass. Out of all of them, the strangest is Glitter.

Type match-ups in Cassette Beasts produce status effects that can be either buffs or debuffs depending on which type is strong against which. In some cases the status effect can temporarily ‘transmute’ (change) the target’s elemental type. An example is Fire melting Ice-type into Water-type.

The Glitter type is unique in that it transmutes all types to Glitter (and is transmuted by all types). It kind of emulates glitter in real life–once glitter gets onto something everything that thing touches gets covered in glitter too! Tactically, it can be used when your monsters’ types put you at a disadvantage, but can go quite wrong if you get the turn order wrong and are hit with glitter yourself!

There are no natural Glitter-type monsters so your options for making use of Glitter are to obtain the Glitter Bomb attack, or to find and record a rare bootleg monster.

Bootleg monsters are monsters with alternative color schemes, types and movesets. They have a very low spawn rate, so are sort of analogous to ‘shinies’ in other games. Although normally Plant-type, the Dandylion in the GIF above is a Glitter-type bootleg, making it a literally shiny shiny!