Collect awesome monster forms to use during turn-based battles in this indie open-world RPG. Combine any two monster forms using Cassette Beasts' Fusion System to create unique and powerful new ones! Wishlist
Hey folks, here’s a little look at what I’ve been working on since last week: caves! Before I go into much detail though, keep in mind that Cassette Beasts is still under development and anything mentioned here could change before its release.
Side quests in Cassette Beasts can often take you to caves in any part of the island of New Wirral. Caves can be entered at any time though, so if you’re looking for valuable resources, rare monsters, or just new routes and shortcuts across the island, you may want to explore them anyway.
The contents of caves vary a lot. Some simply contain one of the caches the rangers leave around to encourage exploration. Others contains puzzles to solve, or test your skill with your movement abilities!
But one thing all caves have in common is that they’re inhabited by some quite fearsome monsters. Rogue Fusions–minibosses that are half one monster and half another–can be found here. These ferocious beasts attack on sight, and when they get to the surface can cause drastic weather and ecological disturbances. Part of the reason the rangers were set up in New Wirral was to keep these creatures under control!
Defeating a rogue fusion splits it into its two component monsters, who will then be able to have a chance at regular monster life.
Rogue fusions are a good source of bootleg monsters to record for your tape collection. Bootlegs have altered colour schemes, types, and movesets. Having one in your party can open up a ton of new battle strategies!
There are several much more substantial dungeons (and bosses!) to find around New Wirral, but we’ll write about those another time.
Hey, everyone! The summer is over now, and a cold wind is slowly but surely upon us. Development on Cassette Beasts is going well, and we thought it’d be a great time to show off some new monsters! To match the changing of seasons, we’ve gone for a fire and ice duo.
Elfless is the first ice-type monster we’ve shown! The Elfless fashion crude masks out of tree bark in order to hide their true emotions. Rumours say that there is one day a year when all the Elfless of New Wirral gather to replace their old masks with new fresh ones. In battle, they are nimble and spry, and able to summon blasts of snow and ice with a click of their fingers.
Artillerex is a mighty fire-type monster, towering above the diminutive Elfless. Its body contains a pit of molten metal, which it can form into shrapnel and shoot out in blasts from the “turret” on its belly. Keen eyed fans may remember Artillerex from its brief appearance in our reveal trailer. It surely must be one of the most powerful (and biggest) monster forms you can find on New Wirral!
You might be asking yourself what these two monsters might look if you fused them with the fusion mechanic. Well…
If you have a monster tape for both Elfless and Artillerex, you and your partner can combine to become Elfrex!
That’s all for now! As always, you can chat to us and the community on our Discord server, and keep up with Cassette Beasts news on Twitter! See you next time!
Development on Cassette Beasts has been going really well! Today I want to show you some gameplay footage of New Wirral Park. So here’s Jay expertly dodging all the monsters and sneaking past NPCs!
New Wirral Park is the first major open area you come to after the game’s opening, with connections leading off to several others. We’re drawing inspiration from Breath of the Wild in the world design–there are many ways through each area and multiple ways to solve each puzzle.
There aren’t any flat surfaces you can see here that you can’t somehow get to and walk on, but sometimes you’ll need special abilities! These abilities can be obtained by recording certain monsters to tape. In the video you can see the Mothwing Glide ability and Electromagnetism. The rest we’ll show another time!
Townsfolk whisper rumours and speculate about something large buried under New Wirral Park. The Dandylions in the park must be guarding something, after all…
Our reveal trailer song, Same Old Story, was also announced as a part of Black Screen Record’s free compilation vinyl “Sounds of Summer 2020”. It’s really exciting to see our composer Joel’s work alongside other talented musicians – it’s totally free to order the record so you should totally do that!
As a little celebration for our quarter-year anniversary, we thought we’d show off some new monsters!
Carniviper may exude a friendly demeanour, but don’t let its smile fool you – it isn’t particularly welcoming. If these poison-type beasts are encountered in the grasslands of New Wirral, they are known to silently watch any passing humans intently until they leave their vicinity. If not, they’ll become hostile very quickly! You may also have seen Carniviper’s evolved form before.
Dominoths can flap their large wings to take flight, and also whip up gusts of wind to attack their foes. Rumours are that recording this air-type creature uniquely gives the one who recorded it the power to summon wings of their own… That can’t be true, can it?
That’s all for now! Thanks for joining us on this journey so far, it’s been great fun! There’s lots of cool stuff involving Cassette Beasts we can’t wait to talk about, so keep an eye on our Twitter page. As always, feel free to come by the Discord and chat to us!
On an unrelated note, we’ve teamed up with Black Screen Records on their free vinyl Sounds of Summer 2020. You’ll be able to listen to the full version our Cassette Beasts reveal trailer song “Same Old Story,” along with 13 other indie game tracks!
Hey folks! Today we wanted to shine a spotlight on some of the monsters that featured in our trailer, but haven’t been formally introduced!
Cat-5 is a powerful lightning-type beast, with razor sharp claws and a towering stature. Whilst its face may resemble a plasma screen display, it appears to be perfectly able to see out of it. How does it eat without a mouth, you may ask? It draws static electricity out of the atmosphere with its twin cable tails in order to power itself.
Cat-5, of course, featured prominently in our reveal trailer. We felt that its strange appearance that merges animal aspects with technology would showcase the monster design aesthetic of Cassette Beasts quite well!
Kirikuri is a plant-type monster. Before it evolved, it was a wooden training dummy – but now it has armed itself with a wooden practice sword and archery target shield. Its featureless face hidden behind a wicker hat, Kirikuri is a master of melee combat.
We also recently previewed Cassette Beast‘s weather system on our Twitter account, so you should definitely follow us there for future news and tidbits! And, as always, you can join our official Discord community to talk with us and the rest of the Bytten Studio community!
To commemorate a month or so passing since we announced the game, I also put together a little breakdown of how I animated the animated segment of our trailer (featuring Cat-5!). Check it out!
Hey folks! I’m here today to talk a bit about monster “evolution” within the world of Cassette Beasts. A classic trope of the genre, monster evolution refers to your monsters “evolving” into newer, more exciting and more powerful forms. There is no chance we’d miss out on it for Cassette Beasts!
As you battle with a monster form, players will be given the opportunity to upgrade that monster form’s cassette tape (providing that the monster form has an evolved form). The evolved form will have improved stats, new moves, and might even change elemental type!
Many monster forms in Cassette Beasts also have multiple possible evolved forms. I’m excited to show off Weevilite and Lobstacle, the evolved forms that Traffikrab can become. Weevilite is a more offensive monster, whilst Lobstacle has greater defensive and uses more support moves.
Weevilites, in their natural habitats, are effective predators. Their long necks allow them to spot weaker monsters from afar, and by alternating flashes of their red and green eyes they can paralyse their prey with dizziness and mild migraines.
Lobstacles, on the other hand, are much more docile and patient creatures. When retracted into their “shells”, the heavy Lobstacle is almost impossible to move or overturn. If a cluster of them decide to nap in your way, it’s very likely you’re going to have to find another way round.
The conditions that determine which of a monster’s multiple evolutionary forms they become can vary! Such variables may include what moves they have, what time of day you upgrade them, and so on.
Anyway, that’s all from us today! if you want to chat with both us and the community, you can always head on over to our official Discord!
Hi folks! It’s Tom and Jay of Bytten Studio here! You might have seen our previous release as a studio: Lenna’s Inception–a procedurally-generated action-adventure RPG, with a branching narrative and two complete art styles. Other games we’ve worked on include Stardew Valley, Starbound and Wargroove!
Today we’re revealing our new project: Cassette Beasts. This has been in the works since late last year–keeping it quiet all this time has been quite a challenge to say the least! So without further ado…
Grab your cassette player, it’s time to transform!
Collect awesome monster forms to use during turn-based battles in our indie open-world RPG. Combine any two monster forms using Cassette Beasts’ Fusion System to create unique and powerful new ones!
Welcome to New Wirral, a remote island inhabited by creatures you’ve only dreamed of, nightmares you hopefully haven’t, and a cast of brave folks who use cassette tapes to transform for battle. To find a way home you’ll need to explore every inch of the island, and record monsters to tape to gain their abilities!
Transform into monsters using… retro cassette tapes?! Faced with the constant threat of monster attacks, the residents of Harbourtown, New Wirral choose to fight fire with fire. Record a monster to tape, then play it back to take on its form for battle!
Fuse monster forms Getting close to your companion has benefits–while transformed you can combine your strengths to gain the upper handle in battle! Any two monster forms can be fused to produce unique, fully-animated new fusion forms.
Explore a rich open world Certain monster abilities can be used in human form. You’ll need these to help you get around, solve puzzles, and locate dungeons. Glide, fly, swim, climb, dash, go invisible, or turn magnetic!
Travel alongside a diverse cast of human companions Never fight alone! Form bonds, spend time together, and help your selected partner complete personal goals to become a better team. The strength of your relationship determines how well you’re able to fuse!
Master a deep battle system Take advantage of elemental chemistry to apply extra buffs or debuffs alongside your attack, or even alter your opponent’s elemental type!
🌟 Coming to Windows & Linux! Consoles TBC 🌟 Price & Release Date: TBA
Cassette Beasts is something of a dream game for us. We can’t wait to share it with you all! 🙂
We’re currently looking for funding and publishing partners. If you’re as excited about Cassette Beasts as we are, you can help spread the word by sharing this post!
PS. For anyone wondering if this announcement changes it–the 1.1 update we announced for Lenna’s Inception is still on the way.
Fusion is our headline feature for Cassette Beasts. It’s something that is so rarely available in the monster-collecting genre, but frequently requested by the fanbase! There are so many pieces of awesome Pokémon fusion fan art out there…
To get a feel for how Cassette Beasts’ fusions look, and what sort of variety you get out of just 6 basic monsters, check out our interactive online demo. In the final game we estimate there will be 120 basic monsters, which gives us a total of 120², or 14,400, unique fusions. If you include all of the bootlegs as well–rare monsters with alternative palettes, types and learnsets–the total comes to… a lot more: 2.8 million. (Caveat: specific numbers are quite likely to change before release!)
Big numbers are all well and good, but what does fusion actually mean to the gameplay?
Fusion works like a temporary evolution during battle. After transforming your player character and companion into monsters, you can fuse them into a single battler! For the remainder of the battle (or until you un-fuse) the two characters work as one, with dual typing, combined stats, and access to both sets of moves.
Fusion works in tandem with several other systems in the game:
When you battle in Cassette Beasts, you’re not fighting alone. There are several companion characters you can meet and travel with. By completing personal tasks for your companion you can improve your relationship with them. The strength of your relationship determines whether you can fuse, and how strong your fusion is!
In fact, Fusion Power, the most powerful attack in the game, can only be used by maxing out your relationship and then fusing. Fusion Power’s exact effects vary depending on which two monsters you’ve combined.
In a lot of turn-based RPGs, attacks cost a certain amount of a resource to use. This resource is often called something like stamina, MP or PP. Designers use these costs to encourage you to do some tactical decision making. Spamming your highest-power attack every time is boring, after all! Unfortunately, the designers are not always successful at achieving this.
In Pokémon, PP doesn’t matter at all unless you’re in a long dungeon or facing the Elite Four. Even then, recent games are so generous with Ethers and Elixirs that you don’t ever have to worry about running out of PP. During the story, it’s pointless to use anything other than your highest-power damaging moves.
Games with MP systems often run into this too. Eventually you level up enough that your MP limit or your MP regeneration rate is so high that you never need to use anything other than your highest power spell. Instead of giving you more options and more challenging tactical decisions, the game effectively takes options away as you progress because using anything other than your highest-power attack is pointless.
To work around this, some developers add cooldowns on top of MP or PP systems, but IMHO this is inelegant. It can be needlessly tiresome to plan several turns ahead when you have to consider cooldowns as well as points.
For Cassette Beasts, we’re taking inspiration from board games–we’ve chosen a variation on Action Points.
Battle starts with every character on 0 AP. At the start of each round everyone gains 2 AP (up to their maximum). Then, they can all choose one move to use that turn. Each move costs a certain amount of AP: lower-power attacks are cheap (or free), while high-power ones can cost as much as 10 AP.
Every turn you’re faced with the decision of whether to save or spend your AP. Balanced around AP like this, every move in the game has its place in the battle system. There are no useless moves, because the weaker, cheaper moves let you save up AP for your big attacks.
A legitimate criticism of AP systems is that they can make battles slow. This would be a major problem for a game that bombards the player with repetitive random encounters, but that’s not our intent anyhow.
So anyway, when you’re fused you gain the same total amount of AP (i.e. 4 AP) each turn. However since it’s all on one character now, you build up points towards your most powerful attacks quicker.
Fusing lets you unleash more powerful attacks sooner. It’s such a little thing, but it makes a huge change to the feeling of fusion battles!
The player character is not the only one who can use fusion–certain NPCs can as well! And one plan we have for late- and post-game content involves creating boss fights out of fused monsters.
(We have pretty wild ideas for non-procedural bosses too. If you’ve played our other game Lenna’s Inception and liked the bosses there, you won’t be disappointed!)
Anyway, that’s all I want to share for now. Let us know what you think in the comments and don’t forget to share this post if you enjoyed it! ❤︎
Hi folks! Wondering what monsters you’ll meet in Cassette Beasts? I’m here to reveal the first six!
Please meet our first Plastic-type monster, Traffikrab!
For decades, plastic traffic cones have been washing up on the shores of New Wirral, which doesn’t have much actual traffic itself! Nature was quick to take advantage of this plastic waste. However, I don’t think I could tell you what the ‘krabs look like without the cone.
Traffikrabs can be found on beaches, and near the Cast Iron Shore.
Traffikrab’s signature move is Traffic Jam, which reduces the speed of all the other fighters in the battle.
Traffikrab is also known to possess:
Undertow: target’s priority and turn order are reversed.
Inflame: a weak, ranged Fire-type attack.
Water Coating: changes the target’s type to Water.
Dandylions are loyal, defensive guardians. They’re typically found standing at the entrances to important caves in the grassy plains of New Wirral. If you find one with no cave nearby, it may be a hint that something is hidden!
Dandylion’s signature move is Cotton-On, a move that guarantees the next attack to target it will miss.
Dandylion is also known to possess:
Elemental Wall: creates a wall of the user’s type, which will block a certain number of incoming hits.
More information about how walls work in Cassette Beasts will be shared at a later date.
Doc Leaf: gives the target Healing status.
Snooze Spore: puts the target to sleep.
More information about how sleep works in Cassette Beasts will be shared at a later date.
Masquerattle is a real mean creature. With its high speed and highly offensive learnset, it’s definitely not something you want to accidentally tread on.
Masquerattle’s signature move is Hydra, a move that raises the user’s Melee Attack every time it takes damage.
Masquerattle is also known to possess:
Action Steal: reduces the target’s AP by one, and raises the user’s by one.
Revenge Strike: a passive, weak attack that has a small chance to automatically be used whenever the owner takes damage.
Parry Stance: reflects damage received that turn.
Pombomb is a lovable, but dumb beast. Some residents of Harbourtown used to keep them as pets, but their tendency to cause fires means most are now unfortunately feral.
Pombomb’s signature move is Dog Years, which doubles the remaining duration of the status effects on the target.
Pombomb is also known to possess:
Hot Potato: plants a bomb on the target that will explode at the end of their next turn, if it is not passed on by a melee attack.
Sure-Fire: gives the target Locked On status, which guarantees their next attack will hit, regardless of accuracy and evasion.
Zoomies: a weak Beast-type melee attack with priority (i.e. it always goes first, before all other moves that don’t have priority, regardless of each fighter’s Speed stat).
Springheel gets its name from its surprising resemblance to Victorian London reports of Spring-heeled Jack. Springheel is an imp-like creature that hunts by shocking its prey into fainting. It can be found behind trees, large rocks, and inside your closet at night.
Springheel’s signature move is Jump Scare, an attack that has a 50% chance to cause its target to flinch.
Springheel is also known to possess:
Deja Vu: gives the user Multistrike status. With this status, each move the user selects gets used twice if there is enough AP for it.
Bish Bash Bosh: a medium-strength typeless attack that hits the entire opposing team.
Dodge: raises the user’s Evasion stat.
Do you ever wonder what happens to the tardigrades that survive their journeys through space? After re-hydration they get bigger, stronger, and marginally more intelligent. Meet Stardigrade, master of both meditation and hibernation.
Stardigrade’s signature move is Hibernate, a move that puts the user to sleep and heals 25% of its maximum HP every turn that it’s asleep.
Stardigrade is also known to possess:
Meditate: a move that puts the user to sleep and increases all its attack and defense stats every turn that it’s asleep.
Mind-Meld: provides the user’s ally with access to all the moves the user has (except for Mind-Meld).
Spear of Longinus: a medium-power Astral-type ranged attack that cannot be evaded.
That’s all for today! We’ll be posting more about the monsters in Cassette Beasts in due time… Let us know what you think in the comments, and please share this post if you like it! 🙏
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